Totally Accurate Holiday Bowling
by freds72
Devlog
Codebase expands from Ghost Rally, no longer limited to a single dynamic/static response.
Collision hulls are limited to solid rectangles to benefit from simplified overlapping tests
and clipping maths.
The whole engine could be plugged into any 3d engine if you don't mind the staggering token
cost :/
Sources are available at: https://github.com/freds72/chamboultout
The game went through multiple iterations (initial idea was a "chamboultout"), including odd
things like:
or a "Santa Bombers"!
Changelog
1.1 fixed: invalid "spare" message when producing a strike
Credits:
Physic code & articles by Randy Gaul: qu3e
Physic articles & talks from Dirk Gregorious: Contacts Talk
Radix sort by James Edge ( @jimmi)
Secret Discord team ( @Jusiv, @markgammed...)