Totally Accurate Holiday Bowling

by freds72

Devlog Codebase expands from Ghost Rally, no longer limited to a single dynamic/static response. Collision hulls are limited to solid rectangles to benefit from simplified overlapping tests and clipping maths. The whole engine could be plugged into any 3d engine if you don't mind the staggering token cost :/ Sources are available at: https://github.com/freds72/chamboultout The game went through multiple iterations (initial idea was a "chamboultout"), including odd things like: or a "Santa Bombers"! Changelog 1.1 fixed: invalid "spare" message when producing a strike Credits: Physic code & articles by Randy Gaul: qu3e Physic articles & talks from Dirk Gregorious: Contacts Talk Radix sort by James Edge ( @jimmi) Secret Discord team ( @Jusiv, @markgammed...)