Beam
by rupees
WARNING: This game contains flashing lights
Beam is a top down puzzle adventure and is meant to be mysterious, relaxing and pretty. If you
get stuck read the signs around you! It is inspired by the Zelda series, Myst, The Witness,
Tunic, Hyper Light Drifter,etc and is my first attempt at coding/game development. Feedback is
very welcome!
Controls
Arrow keys move the player
O (z on the keyboard) various actions
X (x on the keyboard) run if unlocked
New additions in Beam3.1
Even more bird names!
Added a flashing light warning to the opening
New additions in Beam3.0
Named more birds!
Player now sinks 1 pixel into the water for more immersive(!) gameplay
New additions in Beam2.0
Graphics updates
Altered some sprites and effects
Beams now continue to glow in lightning land
Beam colors are similar in day and night
Added bird reflections
Animated the door openings
Added an intro when first launching the overworld
Game updates
Birds now play a larger role in the narrative
Added a new area for bird lore
Reorganized some events to hopefully make the game more interesting and forgiving
Gated off the first task so it can be treated like a tutorial before you advance
Added an effect at the end to tie in the birds
Updated the water sparkles for more control
The map is significantly different
added bird idols and functionality
added a wave sound
Ongoing challenges
There is one area that if conditions are right the CPU overloads.
The music and sound effects sometimes clash and cancel each other out.
Credits
Thank_U={
RealShadowCaster,
jasondelaat,
kozm0naut,
SmellyFishstiks,
Ummmm_ok
} --for the help in the forums!
Lightning effect taught to me by SAY Sí via this wonderful tutorial:
Custom functions & powers of recursion
Code, graphics and music by Rupees
Thank you @RealShadowCaster for the all the PAL and token saving help!
Music in this game is from my forever music project of the same name:
Rupees Music
The overworld music is from the song "Twenty somethings" from The Autumn EP:
Twenty Somethings