Beam

by rupees

WARNING: This game contains flashing lights Beam is a top down puzzle adventure and is meant to be mysterious, relaxing and pretty. If you get stuck read the signs around you! It is inspired by the Zelda series, Myst, The Witness, Tunic, Hyper Light Drifter,etc and is my first attempt at coding/game development. Feedback is very welcome! Controls Arrow keys move the player O (z on the keyboard) various actions X (x on the keyboard) run if unlocked New additions in Beam3.1 Even more bird names! Added a flashing light warning to the opening New additions in Beam3.0 Named more birds! Player now sinks 1 pixel into the water for more immersive(!) gameplay New additions in Beam2.0 Graphics updates Altered some sprites and effects Beams now continue to glow in lightning land Beam colors are similar in day and night Added bird reflections Animated the door openings Added an intro when first launching the overworld Game updates Birds now play a larger role in the narrative Added a new area for bird lore Reorganized some events to hopefully make the game more interesting and forgiving Gated off the first task so it can be treated like a tutorial before you advance Added an effect at the end to tie in the birds Updated the water sparkles for more control The map is significantly different added bird idols and functionality added a wave sound Ongoing challenges There is one area that if conditions are right the CPU overloads. The music and sound effects sometimes clash and cancel each other out. Credits Thank_U={ RealShadowCaster, jasondelaat, kozm0naut, SmellyFishstiks, Ummmm_ok } --for the help in the forums! Lightning effect taught to me by SAY Sí via this wonderful tutorial: Custom functions & powers of recursion Code, graphics and music by Rupees Thank you @RealShadowCaster for the all the PAL and token saving help! Music in this game is from my forever music project of the same name: Rupees Music The overworld music is from the song "Twenty somethings" from The Autumn EP: Twenty Somethings