512px under

by pck404

512px under Year 4096. A burried building with lasers and traps. How many lives will it take to leave this place? Jump, wall jump and dodge lasers 18 memory cards to collect 32 rooms to explore (with lasers in them) Auto-save 1 red cube Lots of lasers! Controls Arrows : move V (or X) : jump C (or Z) : grab/drop Move and jump Grab and drop Wall jump About This game is my first Pico-8 game. It is also the first game I manage to finish after a few attempts with game engines such as Unity and Godot. It took me 1 month to complete the first published version. The Pico-8 restrictions allowed me to define a manageable scope for this game. In the end, I used the entire space available in the map editor and the spritesheet editor. The code uses every token allowed. Changelog v1 : Update rooms (easier rooms on first floor) Added room names Added SFX for hidden carts Louder background music Sync lasers on BGM upbeat Animations in lab Update NPC texts Vertigo animation when player is close to platform edges Smaller player hitbox Button hints in backgrounds Move hidden carts Higher mid-air speed v1-beta : Update rooms (adjust difficulty on the main path) Fix seconds and frame counters not being properly saved and restored Auto-save state when close to a spawner tile instead of saving when changing room Show which button to press to teleport and decrease button hold duration Increase jump buffer duration and coyote jump duration (grace frames) Decrease walk acceleration to make it easier to move by 1 pixel Increase lamp range Red cube won't spawn if there's no saved data