Cortex Override

by izzy88izzy

A few months back, I shared Cortex Override after 2.5 years of development, and the response from this community was incredible. Thank you all for the feedback, bug reports, and encouragement! I'll be honest - life got busy after release and I wasn't able to work on updates for a while. But with a friend planning to stream the game soon, I wanted to push out some important improvements based on your feedback. Cortex Override v0.2.2 by izzy88izzy Cart #mumarujon-0 | 2025-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA 27 What's New in v0.2.2: Tutorial added to mission 1 - Many of you mentioned the game could be confusing for newcomers, so I've added guided instructions for the first level Minimap implementation - One of the most requested features! Navigation in larger levels is now much more manageable Bug fixes and polish - Addressed movement issues and map glitches reported by the community These might seem like small changes, but they make a huge difference for new players jumping in. The tutorial especially helps explain the core mechanics without overwhelming anyone, and somehow I managed to squeeze the minimap into PICO-8's tight memory constraints! The game is still the same cyberpunk action-roguelike experience - you're the last uncorrupted nano-drone fighting through an infected digital grid, with all the fast combat and multiple abilities crammed into 32kb. I'm grateful for this community's support on my first game. Even small updates like this feel meaningful when you know people are actually playing what you've created. As always, I welcome any feedback or suggestions for future improvements! Changelog: v0.2.2: Added tutorial in mission 1, implemented minimap, various bug fixes v0.2.1: Improved movement mechanics, fixed map issues v0.2.0: Initial release