Backrooms Level 0

by electricgryphon

Backrooms Level 0 The fluorescent lights hum gently but incessantly as you trudge across the damp yellow carpet. Weren't you already here? Or was that over there? It's either been days or minutes since you no-clipped through the floor of reality into this maze of rooms. Find a way out--maybe back to the real world... Controls Arrow Keys: Turn Left/Right, Forward/Backwards Z: Pickup Item, Open Door (if you have the key), Climb Dev Notes This game/demo is running on a portal-based engine that works with linked, concave sectors, somewhat similar to the Build engine. It handles textured walls, ceilings and floors at different heights as well as 3D prop items built out of vertical and horizontal surfaces. (The engine is far from perfect, but handles these sorts of worlds pretty well.) I designed the levels using a custom editor (built in pico-8 because I like to make my life harder), which outputs level data as a really long string. It's a quirky beast, which somehow became about as complicated as the game engine. Overall this was a fun exercise to build something atmospheric that I can get lost in myself. --Electric Gryphon