Guncho
by spoike
Also available on itch.io and Newgrounds.
Howdy, gunslinger!
Bandits are taking over the town and you're the only gunslinger around that can stop them.
Battle through 5 bandit camps in this turn based rogue-like western to win the lucrative
bounty or die trying.
How to play
This game uses gamepad and keyboard controls and involves rotating with left and right
buttons. The player may take the following actions on their turn:
Move - Select and move to a free tile
Revolver - Aim at a direction and shoot at a target or reload bullet
Punch - Select a target next to you and push it
Sprint - Perform two move actions
Bullet Hail - Unload all bullets and reload all bullets
Note that the revolver will turn clock-wise or counter-clockwise when moving or shooting.
Protips
Do keep in mind that explosives also push objects around. So keep away from traps and other
bandidos so they don't get in your way.
It is not only the trapper guy who can push stuff. You are also able to push his traps.
Once you reach the last camp, do keep in mind that the boss man takes two actions per turn.
Credits
Thanks for the following gringos for testing an early version in the game and finding some
bugs for me: Louie Chapman, Andreas Håkansson, Monster Masherang, Freds72.
This game is a PICO-8 version of Guncho, a 7DRL gamejam game, made by Arnold Rauers and Terri
Vellman. A full-version game is available at http://www.guncho-game.com/.
Updates
2022-07-23
UI: Show an arrow for the selected action's rotation direction
UI: Added a bouncing arrow/chevron above what is targeted by the gun
FIX: Player's selected aim was messed up after being pushed by explosives
2022-07-21
AI: Gun men now shoot TNT barrels if you're next to one
FEATURE: Punching bandits now stun them for a turn
FEATURE: Bullet hail now breaks wooden fences
FEATURE: Player and bandits behind brick walls will now protect them from explosions (the wall
will however be destroyed)
GFX: Added background clutter
GFX: Tweaked sapper and trapper sprites so they are more different from each other
UI: Revolver actions are now properly labeled fire/reload depending on state of chamber.
GFX/UI: Dynamite sticks now have a particle fizz on last turn before it blows up
MUSIC: Added Bonanza as victory tune
2022-07-14
FIX: Using the first sprint action on an invalid space doesn't disable action selection
anymore.
FEATURE: Added a much requested action: "wait/sleep". It lets the player stand and wait for a
turn.
FEATURE: You can now select actions during the game without opening the actions menu with
up/down buttons.
UI: Icon for the selected action is now always shown in the middle of the revolver graphic.